[from the punch line of an old joke referring to American football: “Drop back 15 yards and punt!”]
2. More specifically, to give up on figuring out what the Right Thing is and resort to an inefficient hack.
3. A design decision to defer solving a problem, typically because one cannot define what is desirable sufficiently well to frame an algorithmic solution. “No way to know what the right form to dump the graph in is — we'll punt that for now.”
4. To hand a tricky implementation problem off to some other section of the design. “It's too hard to get the compiler to do that; let's punt to the runtime system.”
5. To knock someone off an Internet or chat connection; a punter thus, is a person or program that does this.